By Adam Lefky and Artem Gindin

This article first appeared at the Physic Handbook. Artem Gindin is currently a biochemistry and mathematics double-major - pre-med and looking forward to medical school - attending Binghamton University in New York.


Abstract The purpose of this analysis is to determine the evolution of gravity in the Mario video game series as video game hardware increases. Introduction Gravity is force which is responsible for keeping us on the ground. It is also the force that prohibits us from jumping 50 feet in the air. However, in Mario’s world, gravity does not quite work that way. Mario is able to jump 5 times his height and fall with accelerations that would be deadly to humans. We will find Mario’s acceleration due to gravity by using the formula: where s is the distance he…